Archive for June, 2005

 

Suffered from GeekBlock lately?

Jun 30, 2005 by Graeme in Development

lifehack.org » How to overcome “GeekBlock”

Leon Bambrick over SecretGeek has created a new term called GeekBlock which is for programmers when one is stuck by a problem or lose movtivation. It is very similar to what writer calls Writer’s Block when one cannot produce any ideas or writing.

(void)false

Jun 30, 2005 by Graeme in Development

Just found this in the VS2005 beta docs:

C#

public virtual void DeleteSelf();

Return Value

true if the deleted node has a following sibling node; otherwise false.

Hmmmm…

Google Earth

Jun 30, 2005 by Graeme in Fun

Well as I blogged about NASA World Wind I feel obliged to rave about Google Earth. Take World Wind and add all the power of Google’s enormous index of the web and this is what you get. It also has much higher resolution images of my area. Absolutely astounding.

Google Earth – Explore, Search and Discover

Want to know more about a specific location? Dive right in — Google Earth combines satellite imagery, maps and the power of Google Search to put the world’s geographic information at your fingertips.

Testing BlogJet

Jun 30, 2005 by Graeme in RSS/Syndication

I have installed an interesting application - BlogJet. It’s a cool Windows client for my blog tool (as well as for other tools). Get your copy here: http://blogjet.com

“Computers are useless. They can only give you answers.” — Pablo Picasso

WinsockXPFix.exe

Jun 05, 2005 by Graeme in Uncategorized

Today I cleaned a load of trojans, spyware, virii and assorted malware off my sister-in-law’s PC. The cable modem internet connection wasn’t working either - it couldn’t request an IP address from the DHCP server. After much head scratching and fiddling with settings I turned to Google and found WinsockXPFix.exe. Job done!

Domino Rally, Half-Life 2 Edition

Jun 01, 2005 by Graeme in Fun

Robert found a superb Half-Life 2 video. See for yourself!

In the spirit of Rube Goldberg comes some technical wizardry and hilarity in the form of this impressive domino routine carefully choreographed within Half Life 2’s physics engine!  Fair dues to the designer, to Valve and to Havok.